The Priest is a supportive magic user who heals and bolsters allies.
Role: Support Controller
Difficulty Rating: ★★☆
Health: 10
Armor: 4
Mana: 8
Speed: 3
Melee Attack: 1d6 to hit, 1d6 to damage, Range 1
At the end of your turn, you or an ally with 3 spaces heals 1 Health. You may spend any amount of Mana to repeat the effect that many times, choosing the same or different targets.
Once per turn, as a Main Action, you can spend 1 Mana and cast a spell you know.
You learn two Priest spells of your choice from the list below when you get this ability.
Some Spells require you to be a higher level to learn them.
Each time you gain a level, you may trade one of the Priest Spells you know for a different one (including any learned at the new level).
These are the Priest spells you may learn.
Healing: You or an ally within 3 spaces heals 1d6 Health. After you roll, you may spend 1 Mana and roll an additional die and keep the highest; this process may be repeated as much as you like.
Blessed Swiftness: Choose among you and any allies within 3 spaces, up to 4 total, to gain +2 Speed for 3 rounds.
Armor of Faith: Choose among you and any allies within 3 spaces, up to 3 total, to gain +1 Armor for 2 rounds. (Only applies once at a time)
Divine Fortitude: You or an ally within 3 spaces has their Health increased by 2 for the fight, then heals 2 Health.
Forbearance: Choose yourself or an ally within 3 spaces. For 2 rounds, each time an enemy attacks that character, they must roll that attack twice and keep the lower result.
This ability requires you to be at least level 3 to learn.
Sanctuary: Choose yourself or an ally within 3 spaces of you. For 3 rounds, prevent any damage that would be dealt to that character. This effect is very obvious, and ends if they make an attack or use an ability that affects an enemy.
This ability requires you to be at least level 6 to learn.
Choose one of the specializations listed below - Apostle, Druid, or Paladin.
At this level, and some later levels, you gain abilities based on the specialization you choose.
You learn one Priest Spell of your choice from any list available to you.
Your Health increases by 5.
You gain a point in a Skill of your choice.
You learn one Priest Spell of your choice from any list available to you.
Your Health increases by 5.
You gain a point in a Skill of your choice.
You learn one Priest Spell of your choice from any list available to you.
Choose one of the following:
Your attacks deal +1 die of damage
Gain a point in a Skill of your choice
Your Health increases by 3
Your Mana increases by 3
Your Speed increases by 1
The Apostle is a selfless healer of the wounded, giving their own life force to sustain their allies.
Role: Support Controller
Difficulty Rating: ★★☆
Your Mana increases by 1 (to a base of 9).
When you cast a spell, you may spend 3 Health. If you do, the spell is cast a second time at no Mana cost, and may affect the same or a different creature. If the same spell would affect a creature twice this way, and it has a duration, its effects instead last for twice as many rounds.
If you have less than 3 Health, you may instead use this ability by spending all your remaining Health.
The list of Apostle Spells below is added to your list of available Priest Spells.
You learn one Priest Spell of your choice from any list available to you.
These are the Priest spells you may learn as an Apostle.
Mark of Mending: You place up to two blessings, which may be on yourself and/or adjacent allies. The blessings last for 3 rounds, and if a blessed creature loses any Health, the blessing ends and they heal 1d3 Health. (Only applies once at a time)
Blessed Mantle: You and each ally with 3 spaces of you each reduce damage you take from attacks by 1 for 2 rounds.
Deliverance: An ally within 5 spaces of you may Shift into an empty space within 5 spaces of you.
This ability requires you to be at least level 5 to learn.
Suffusing Light: You and each ally within 5 spaces of you each increase your maximum Health by 2 for the fight.
This ability requires you to be at least level 8 to learn.
All of your Spells and abilities may affect allies up to 5 spaces away, instead of their normal range.
The first time each fight you are Downed, all allies within 5 spaces of you heal 1d3 Health.
The Druid is a master of nature, transforming into a variety of vicious beasts to do battle.
Role: Combat Striker
Difficulty Rating: ★★★
Any time on your turn, as much as you like, you may spend 1 Mana and take on an animal form. You may only be in one animal form at a time, taking on a new one replaces your current one. You may leave an animal form any time you like. Your available forms are:
Hunter Form: Your Melee attack deals +2 dice of damage, and your Speed becomes 4.
Tough Hide Form: Your Armor becomes 5, you reduce the damage attacks would deal to you by 1.
Constrictor Form: Any enemy hit by your Melee attack can’t move on their next turn.
Spitter Form: Your Melee attack’s Range becomes 3, and it has +1 die to hit.
While in an animal form, you can still cast Spells and use any of your normal abilities.
The list of Druid Spells below is added to your list of available Priest Spells.
You learn one Priest Spell of your choice from any list available to you.
These are the Priest spells you may learn as a Druid.
Beast Venom: If your next Melee attack this turn hits, the target gains 2 Bleeds. This Spell is a Bonus Action.
Faerie Fire: An enemy within 3 spaces has their Armor reduced by 1 for 1 round. This Spell is a Bonus Action. (Only applies once at a time)
Thorn Shot: Make an attack with 1d6 to hit, 2 damage, and Range 3. This Spell is a Bonus Action.
This ability requires you to be at least level 5 to learn.
Entangle: Choose an enemy with 3 spaces. At the start of their next turn they must make a difficulty 4 roll or else be Immobilized that turn. This Spell is a Bonus Action.
This ability requires you to be at least level 8 to learn.
When you take on a new animal form (one you're not already in at the moment), you heal 2 Health and remove any effects that would Immobilize you or reduce your Speed.
While in an animal form, your Melee attack gains +1 die to hit.
The Paladin takes up arms and armor to protect their cause and their comrades.
Role: Combat Controller
Difficulty Rating: ★★☆
Your Armor increases by 1 (to a base of 5).
Your Health increases by 2.
Your Mana is reduced by 4 (to a base of 4).
At the end of your turn, choose an enemy within 3 spaces of you. They can only attack you for 1 round.
The list of Paladin Spells below is added to your list of available Priest Spells.
You learn one Priest Spell of your choice from any list available to you.
These are the Priest spells you may learn as a Paladin.
Reckoning: Make a Melee attack. If it hits, and you end your turn next to the target, they're Immobilized for 1 round.
Sacred Prayer: You regain 2 Mana. This Spell costs no Mana.
Geas: Choose an enemy next to you. That enemy cannot move or attack on their next turn.
This ability requires you to be at least level 5 to learn.
Holy Blade: Make a Melee attack. If it hits, you heal Health equal to half the damage (rounded up) done by the attack.
This ability requires you to be at least level 8 to learn.
Your Health increases by 2.
Whenever an enemy next to you attacks one of your allies, after their attack, you may make a Melee attack against them.
Your Health increases by 2.
The attack from this ability happens before the enemy's attack instead, and if it hits then their attack and any others they make this turn instead target you.